Games at work : the recreational use of computer games during working hours
- Publikationstyp:
- Zeitschriftenaufsatz
- Metadaten:
-
- Autoren
- Sammlungen
- metadata
- ISSN
- 1094-9313
- Ausgabe der Veröffentlichung
- 4
- Zeitschrift
- Cyberpsychology and behavior
- Schlüsselwörter
- 300 Sozialwissenschaften
- 300 Social sciences
- Sprache
- eng
- Paginierung
- Seiten: 461 - 465
- Datum der Veröffentlichung
- 2009
- Herausgeber
- Mary Ann Liebert
- Datum der Datenerfassung
- 2020
- Datum, an dem der Datensatz öffentlich gemacht wurde
- 2020
- Zugang
- Public
- Titel
- Games at work : the recreational use of computer games during working hours
- Ausgabe der Zeitschrift
- 12
Datenquelle: METADATA.UB
- Andere Metadatenquellen:
-
- Autoren
- Autoren-URL
- https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=fis-test-1&SrcAuth=WosAPI&KeyUT=WOS:000268318100017&DestLinkType=FullRecord&DestApp=WOS_CPL
- DOI
- 10.1089/cpb.2009.0010
- Externe Identifier
- Clarivate Analytics Document Solution ID: 474XL
- PubMed Identifier: 19619038
- ISSN
- 1094-9313
- Ausgabe der Veröffentlichung
- 4
- Zeitschrift
- CYBERPSYCHOLOGY & BEHAVIOR
- Paginierung
- 461 - 465
- Datum der Veröffentlichung
- 2009
- Status
- Published
- Titel
- Games at Work: The Recreational Use of Computer Games During Working Hours
- Sub types
- Article
- Ausgabe der Zeitschrift
- 12
Datenquelle: Web of Science (Lite)
- Autoren
- DOI
- 10.1089/cpb.2009.0010
- eISSN
- 1557-8364
- ISSN
- 1094-9313
- Ausgabe der Veröffentlichung
- 4
- Zeitschrift
- CyberPsychology & Behavior
- Sprache
- en
- Paginierung
- 461 - 465
- Datum der Veröffentlichung
- 2009
- Status
- Published
- Herausgeber
- Mary Ann Liebert Inc
- Herausgeber URL
- http://dx.doi.org/10.1089/cpb.2009.0010
- Datum der Datenerfassung
- 2018
- Titel
- Games at Work: The Recreational Use of Computer Games During Working Hours
- Ausgabe der Zeitschrift
- 12
Datenquelle: Crossref
- Abstract
- The present study investigated the recreational use of video and computer games in the workplace. In an online survey, 833 employed users of online casual games reported on their use of computer games during working hours. The data indicate that playing computer games in the workplace elicits substantial levels of recovery experience. Recovery experience associated with gameplay was the strongest predictor for the use of games in the workplace. Furthermore, individuals with higher levels of work-related fatigue reported stronger recovery experience during gameplay and showed a higher tendency to play games during working hours than did persons with lower levels of work strain. Additionally, the social situation at work was found to have a significant influence on the use of games. Persons receiving less social support from colleagues and supervisors played games at work more frequently than did individuals with higher levels of social support. Furthermore, job control was positively related to the use of games at work. In sum, the results of the present study illustrate that computer games have a significant recovery potential. Implications of these findings for research on personal computer use during work and for games research in general are discussed.
- Addresses
- Hamburg Media School, University of Hamburg, Hamburg, Germany. l.reinecke@hamburgmediaschool.com
- Autoren
- DOI
- 10.1089/cpb.2009.0010
- eISSN
- 1557-8364
- Externe Identifier
- PubMed Identifier: 19619038
- Open access
- false
- ISSN
- 1094-9313
- Ausgabe der Veröffentlichung
- 4
- Zeitschrift
- Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
- Schlüsselwörter
- Humans
- Fatigue
- Attitude to Computers
- Attention
- Reference Values
- Play and Playthings
- Video Games
- Computers
- Software
- Adolescent
- Adult
- Aged
- Middle Aged
- Occupational Health
- Workplace
- Female
- Male
- Young Adult
- Displacement, Psychological
- Sprache
- eng
- Medium
- Paginierung
- 461 - 465
- Datum der Veröffentlichung
- 2009
- Status
- Published
- Datum der Datenerfassung
- 2009
- Titel
- Games at work: the recreational use of computer games during working hours.
- Sub types
- Journal Article
- Ausgabe der Zeitschrift
- 12
Datenquelle: Europe PubMed Central
- Abstract
- The present study investigated the recreational use of video and computer games in the workplace. In an online survey, 833 employed users of online casual games reported on their use of computer games during working hours. The data indicate that playing computer games in the workplace elicits substantial levels of recovery experience. Recovery experience associated with gameplay was the strongest predictor for the use of games in the workplace. Furthermore, individuals with higher levels of work-related fatigue reported stronger recovery experience during gameplay and showed a higher tendency to play games during working hours than did persons with lower levels of work strain. Additionally, the social situation at work was found to have a significant influence on the use of games. Persons receiving less social support from colleagues and supervisors played games at work more frequently than did individuals with higher levels of social support. Furthermore, job control was positively related to the use of games at work. In sum, the results of the present study illustrate that computer games have a significant recovery potential. Implications of these findings for research on personal computer use during work and for games research in general are discussed.
- Autoren
- Autoren-URL
- https://www.ncbi.nlm.nih.gov/pubmed/19619038
- DOI
- 10.1089/cpb.2009.0010
- eISSN
- 1557-8364
- Ausgabe der Veröffentlichung
- 4
- Zeitschrift
- Cyberpsychol Behav
- Schlüsselwörter
- Adolescent
- Adult
- Aged
- Attention
- Attitude to Computers
- Computers
- Displacement, Psychological
- Fatigue
- Female
- Humans
- Male
- Middle Aged
- Occupational Health
- Play and Playthings
- Reference Values
- Software
- Video Games
- Workplace
- Young Adult
- Sprache
- eng
- Country
- United States
- Paginierung
- 461 - 465
- Datum der Veröffentlichung
- 2009
- Status
- Published
- Datum, an dem der Datensatz öffentlich gemacht wurde
- 2009
- Titel
- Games at work: the recreational use of computer games during working hours.
- Sub types
- Journal Article
- Ausgabe der Zeitschrift
- 12
Datenquelle: PubMed
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