Emotions are associated with the genesis of visually induced motion sickness in virtual reality
- Publikationstyp:
- Zeitschriftenaufsatz
- Metadaten:
-
- Autoren
- Mara Kaufeld
- Julia Bourdeinik
- Lisa Marie Prinz
- Martin Mundt
- Heiko Hecht
- Autoren-URL
- https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=fis-test-1&SrcAuth=WosAPI&KeyUT=WOS:000850428500003&DestLinkType=FullRecord&DestApp=WOS_CPL
- DOI
- 10.1007/s00221-022-06454-z
- eISSN
- 1432-1106
- Externe Identifier
- Clarivate Analytics Document Solution ID: 4U4BW
- PubMed Identifier: 36068308
- ISSN
- 0014-4819
- Ausgabe der Veröffentlichung
- 10
- Zeitschrift
- EXPERIMENTAL BRAIN RESEARCH
- Schlüsselwörter
- Visually induced motion sickness
- Virtual reality
- Simulator sickness
- Positive emotions
- Paginierung
- 2757 - 2771
- Datum der Veröffentlichung
- 2022
- Status
- Published
- Titel
- Emotions are associated with the genesis of visually induced motion sickness in virtual reality
- Sub types
- Article
- Ausgabe der Zeitschrift
- 240
Datenquelle: Web of Science (Lite)
- Andere Metadatenquellen:
-
- Abstract
- <jats:title>Abstract</jats:title><jats:p>Visually induced motion sickness (VIMS) is a well-known side effect of virtual reality (VR) immersion, with symptoms including nausea, disorientation, and oculomotor discomfort. Previous studies have shown that pleasant music, odor, and taste can mitigate VIMS symptomatology, but the mechanism by which this occurs remains unclear. We predicted that positive emotions influence the VIMS-reducing effects. To investigate this, we conducted an experimental study with 68 subjects divided into two groups. The groups were exposed to either positive or neutral emotions before and during the VIMS-provoking stimulus. Otherwise, they performed exactly the same task of estimating the time-to-contact while confronted with a VIMS-provoking moving starfield stimulation. Emotions were induced by means of pre-tested videos and with International Affective Picture System (IAPS) images embedded in the starfield simulation. We monitored emotion induction before, during, and after the simulation, using the Self-Assessment Manikin (SAM) valence and arousal scales. VIMS was assessed before and after exposure using the Simulator Sickness Questionnaire (SSQ) and during simulation using the Fast Motion Sickness Scale (FMS) and FMS-D for dizziness symptoms. VIMS symptomatology did not differ between groups, but valence and arousal were correlated with perceived VIMS symptoms. For instance, reported positive valence prior to VR exposure was found to be related to milder VIMS symptoms and, conversely, experienced symptoms during simulation were negatively related to subjects’ valence. This study sheds light on the complex and potentially bidirectional relationship of VIMS and emotions and provides starting points for further research on the use of positive emotions to prevent VIMS.</jats:p>
- Autoren
- Mara Kaufeld
- Julia Bourdeinik
- Lisa Marie Prinz
- Martin Mundt
- Heiko Hecht
- DOI
- 10.1007/s00221-022-06454-z
- eISSN
- 1432-1106
- ISSN
- 0014-4819
- Ausgabe der Veröffentlichung
- 10
- Zeitschrift
- Experimental Brain Research
- Sprache
- en
- Online publication date
- 2022
- Paginierung
- 2757 - 2771
- Datum der Veröffentlichung
- 2022
- Status
- Published
- Herausgeber
- Springer Science and Business Media LLC
- Herausgeber URL
- http://dx.doi.org/10.1007/s00221-022-06454-z
- Datum der Datenerfassung
- 2023
- Titel
- Emotions are associated with the genesis of visually induced motion sickness in virtual reality
- Ausgabe der Zeitschrift
- 240
Datenquelle: Crossref
- Abstract
- Visually induced motion sickness (VIMS) is a well-known side effect of virtual reality (VR) immersion, with symptoms including nausea, disorientation, and oculomotor discomfort. Previous studies have shown that pleasant music, odor, and taste can mitigate VIMS symptomatology, but the mechanism by which this occurs remains unclear. We predicted that positive emotions influence the VIMS-reducing effects. To investigate this, we conducted an experimental study with 68 subjects divided into two groups. The groups were exposed to either positive or neutral emotions before and during the VIMS-provoking stimulus. Otherwise, they performed exactly the same task of estimating the time-to-contact while confronted with a VIMS-provoking moving starfield stimulation. Emotions were induced by means of pre-tested videos and with International Affective Picture System (IAPS) images embedded in the starfield simulation. We monitored emotion induction before, during, and after the simulation, using the Self-Assessment Manikin (SAM) valence and arousal scales. VIMS was assessed before and after exposure using the Simulator Sickness Questionnaire (SSQ) and during simulation using the Fast Motion Sickness Scale (FMS) and FMS-D for dizziness symptoms. VIMS symptomatology did not differ between groups, but valence and arousal were correlated with perceived VIMS symptoms. For instance, reported positive valence prior to VR exposure was found to be related to milder VIMS symptoms and, conversely, experienced symptoms during simulation were negatively related to subjects' valence. This study sheds light on the complex and potentially bidirectional relationship of VIMS and emotions and provides starting points for further research on the use of positive emotions to prevent VIMS.
- Addresses
- Human Systems Engineering (MMS), Fraunhofer Institute for Communication, Information Processing and Ergonomics (FKIE), Zanderstr. 5, 53111, Bonn, Germany. mara.kaufeld@fkie.fraunhofer.de.
- Autoren
- Mara Kaufeld
- Julia Bourdeinik
- Lisa Marie Prinz
- Martin Mundt
- Heiko Hecht
- DOI
- 10.1007/s00221-022-06454-z
- eISSN
- 1432-1106
- Externe Identifier
- PubMed Identifier: 36068308
- PubMed Central ID: PMC9447355
- Funding acknowledgements
- Fraunhofer-Institut für Kommunikation, Informationsverarbeitung und Ergonomie FKIE:
- Open access
- true
- ISSN
- 0014-4819
- Ausgabe der Veröffentlichung
- 10
- Zeitschrift
- Experimental brain research
- Schlüsselwörter
- Humans
- Motion Sickness
- Emotions
- Computer Simulation
- Odorants
- Virtual Reality
- Sprache
- eng
- Medium
- Print-Electronic
- Online publication date
- 2022
- Open access status
- Open Access
- Paginierung
- 2757 - 2771
- Datum der Veröffentlichung
- 2022
- Status
- Published
- Publisher licence
- CC BY
- Datum der Datenerfassung
- 2022
- Titel
- Emotions are associated with the genesis of visually induced motion sickness in virtual reality.
- Sub types
- research-article
- Journal Article
- Ausgabe der Zeitschrift
- 240
Files
https://link.springer.com/content/pdf/10.1007/s00221-022-06454-z.pdf https://europepmc.org/articles/PMC9447355?pdf=render
Datenquelle: Europe PubMed Central
- Abstract
- Visually induced motion sickness (VIMS) is a well-known side effect of virtual reality (VR) immersion, with symptoms including nausea, disorientation, and oculomotor discomfort. Previous studies have shown that pleasant music, odor, and taste can mitigate VIMS symptomatology, but the mechanism by which this occurs remains unclear. We predicted that positive emotions influence the VIMS-reducing effects. To investigate this, we conducted an experimental study with 68 subjects divided into two groups. The groups were exposed to either positive or neutral emotions before and during the VIMS-provoking stimulus. Otherwise, they performed exactly the same task of estimating the time-to-contact while confronted with a VIMS-provoking moving starfield stimulation. Emotions were induced by means of pre-tested videos and with International Affective Picture System (IAPS) images embedded in the starfield simulation. We monitored emotion induction before, during, and after the simulation, using the Self-Assessment Manikin (SAM) valence and arousal scales. VIMS was assessed before and after exposure using the Simulator Sickness Questionnaire (SSQ) and during simulation using the Fast Motion Sickness Scale (FMS) and FMS-D for dizziness symptoms. VIMS symptomatology did not differ between groups, but valence and arousal were correlated with perceived VIMS symptoms. For instance, reported positive valence prior to VR exposure was found to be related to milder VIMS symptoms and, conversely, experienced symptoms during simulation were negatively related to subjects' valence. This study sheds light on the complex and potentially bidirectional relationship of VIMS and emotions and provides starting points for further research on the use of positive emotions to prevent VIMS.
- Date of acceptance
- 2022
- Autoren
- Mara Kaufeld
- Julia Bourdeinik
- Lisa Marie Prinz
- Martin Mundt
- Heiko Hecht
- Autoren-URL
- https://www.ncbi.nlm.nih.gov/pubmed/36068308
- DOI
- 10.1007/s00221-022-06454-z
- eISSN
- 1432-1106
- Externe Identifier
- PubMed Central ID: PMC9447355
- Ausgabe der Veröffentlichung
- 10
- Zeitschrift
- Exp Brain Res
- Schlüsselwörter
- Positive emotions
- Simulator sickness
- Virtual reality
- Visually induced motion sickness
- Computer Simulation
- Emotions
- Humans
- Motion Sickness
- Odorants
- Virtual Reality
- Sprache
- eng
- Country
- Germany
- Paginierung
- 2757 - 2771
- PII
- 10.1007/s00221-022-06454-z
- Datum der Veröffentlichung
- 2022
- Status
- Published
- Datum, an dem der Datensatz öffentlich gemacht wurde
- 2022
- Titel
- Emotions are associated with the genesis of visually induced motion sickness in virtual reality.
- Sub types
- Journal Article
- Ausgabe der Zeitschrift
- 240
Datenquelle: PubMed
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