Michael Scharkow
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Individual users' participation on political Facebook pages
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Age and Gender Representation on German TV
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Guidelines for handling research data in communication science Working group research data on behalf of the management board of the German Communication Association (DGPuK)
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Opening a Conversation on Open Communication Research
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Routines and the Predictability of Day-to-Day Web Use
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Post Post-Broadcast Democracy? News Exposure in the Age of Online Intermediaries
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Adapting to Affordances and Audiences? A Cross-Platforrn, Multi-Modal Analysis of the Platformization o News on Facebook, Instagram, TikTok, and Twitter
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Metrics of News Audience Polarization: Same or Different?
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How Do Filtering Choices Impact the Structures of Audience Networks? A Simulation Study Using Data from 26 Countries
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The overstated generational gap in online news use? A consolidated infrastructural perspective
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Evaluating universities' strategic online communication: how do Shanghai Ranking's top 50 universities grow stakeholder engagement with Facebook posts?
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FRIENDS AND LIFESAVERS How Social Capital and Social Support Received in Media Environments Contribute to Well-Being
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How social network sites and other online intermediaries increase exposure to news
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The privacy calculus contextualized: The influence of affordances
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The Reliability and Temporal Stability of Self-reported Media Exposure: A Meta-analysis
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How Measurement Error in Content Analysis and Self-Reported Media Use Leads to Minimal Media Effect Findings in Linkage Analyses: A Simulation Study (vol 34, pg 323, 2017)
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Longitudinal patterns of involvement in cyberbullying: Results from a Latent Transition Analysis
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Sore Losers? A Reexamination of the Frustration-Aggression Hypothesis for Colocated Video Game Play
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Beyond the "core-gamer": Genre preferences and gratifications in computer games
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Militaristic Attitudes and the Use of Digital Games
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Measuring the Public Agenda using Search Engine Queries
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Mutual friends' social support and self-disclosure in face-to-face and instant messenger communication
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The more you play, the more aggressive you become: A long-term experimental study of cumulative violent video game effects on hostile expectations and aggressive behavior (vol 49, pg 224, 2013)
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Correcting Measurement Error in Content Analysis
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How Measurement Error in Content Analysis and Self-Reported Media Use Leads to Minimal Media Effect Findings in Linkage Analyses: A Simulation Study
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Disclosure Management on Social Network Sites: Individual Privacy Perceptions and User-Directed Privacy Strategies
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RECYCLED MEDIA An automated evaluation of news outlets in the twenty-first century
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The Accuracy of Self-Reported Internet Use-A Validation Study Using Client Log Data
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The Individual or the Group: A Multilevel Analysis of Cyberbullying in School Classes
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Tunnel Vision or Desensitization? The Effect of Interactivity and Frequency of Use on the Perception and Evaluation of Violence in Digital Games
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Longitudinal patterns of problematic computer game use among adolescents and adults-a 2-year panel study
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Press CRTT to Measure Aggressive Behavior: The Unstandardized Use of the Competitive Reaction Time Task in Aggression Research
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The Relative Trustworthiness of Inferential Tests of the Indirect Effect in Statistical Mediation Analysis: Does Method Really Matter?
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The more you play, the more aggressive you become: A long-term experimental study of cumulative violent video game effects on hostile expectations and aggressive behavior
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The Value of Big Data in Digital Media Research
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Problematic computer game use among adolescents, younger and older adults
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Thematic content analysis using supervised machine learning: An empirical evaluation using German online news
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Modes of reception for fictional films